Why Taking a Fight to the Ground Could Be the Worst Decision You Make
- Apr 10
- 3 min read
Updated: 7 days ago

You've probably heard it said that all fights end up on the ground. It's one of the most repeated claims in martial arts — and it's led a lot of people to believe that ground fighting is the most important skill they can develop for real-world self-defense. But here's what that narrative leaves out: in a real street situation, going to the ground isn't just risky. It can get you killed.
We believe in training throws, takedowns, and wrestling — our American Jujitsu program is built around controlling a fight before it ever hits the ground. But we also believe that deliberately following someone to the ground — or allowing a fight to stall there — is one of the most dangerous choices you can make outside of a gym setting. Here's why.
The ground is somebody else's territory too
The moment you go to the ground, you've planted yourself. You've given up your mobility. And in doing so, you've handed a massive advantage to anyone else in the vicinity.
Real violence rarely comes with a referee, a single opponent, and a clean mat. It happens in parking lots, bars, and alleyways — places where the person you're fighting may have friends nearby. The instant you're tangled up on the ground, focused on position or control, you have almost zero awareness of what's happening around you. A kick to the head from a third party is a scenario that ends careers — and lives.
"On the ground, you're committed. You can't see behind you, you can't run, and you can't respond to a threat you didn't know was there."
The ground is literally dangerous
Concrete, asphalt, curbs, and gravel are not gym mats. Landing on a hard surface — whether you're the one going down or putting someone else there — carries a completely different risk profile than anything you'll experience in training. Head trauma from impact with the ground is a real and immediate danger, and once you're down there, every scramble and every reversal involves that same unforgiving surface grinding against you.
This is one reason our Jujitsu program emphasizes throws and takedowns over pulling guard or shooting for legs — executing a controlled throw gives you the option to stay on your feet while your opponent goes down. That's a very different outcome than both fighters ending up on the pavement together.
Time is not on your side
Ground fights take time. Even establishing a dominant position takes seconds — and finishing from there takes longer. In a sport context, that's fine. On the street, every second you spend on the ground is a second you're not scanning for additional threats, not protecting your head from stomps, and not getting to safety. The goal of real self-defense is to neutralize the threat and escape — not to win on points.
"In sport, time on the ground is an opportunity. In a street situation, it's exposure."
Weapons change everything
A significant percentage of real-world violent encounters involve a weapon — or the possibility of one. On your feet, you have options: distance, footwork, awareness. On the ground, a concealed knife becomes an immediate and catastrophic problem. Ground fighting assumes you know exactly what your opponent has on them. In reality, you almost never do.
So what should you do instead?
The answer isn't to ignore what happens if you end up on the ground — it's to reframe the goal entirely. The objective in a real self-defense situation is to stay on your feet, end the threat quickly, and get out. That requires stand-up striking, clinch control, and the ability to throw or break away while keeping your base. And if you do go down, the priority is getting back up fast — not working a submission on a concrete sidewalk.
This is exactly the philosophy behind our program at BRMA. American Jujitsu — rooted in stand-up grappling, throws, and wrestling — gives you the tools to control where the fight goes and put your opponent on the ground without sacrificing your own position. Paired with Sanda Kickboxing's striking and clinch work, you develop a complete stand-up game designed for real-world effectiveness, not just sport.
Know the ground. Don't choose it.
Understanding what happens on the ground makes you a better martial artist and a harder target. But walking into a self-defense situation planning to take someone down and follow them there is a sport mindset applied to a real-world problem. Those two things don't mix.
Train the throw. Train the takedown. Train the clinch. And do everything in your power to keep yourself on your feet.




